Shipped and running on the realm today.
- ✓
Every node is an equal peerOne exe. Bring your own legal Diablo II files and you're a full peer — no origin, no central host, no allowlist, nothing to configure. Anyone who runs it holds the whole realm.
- ✓
The public chain, held everywhereEvery character and account on a signed, hash-linked, encrypted ledger that replicates to every node — so the record survives any node, or all-but-one node, going dark. Backups can't read it, forge it, or lose it.
- ✓
A realm that can't be shut downThere is no coordinator to lose — every node runs login, matchmaking and games at once, and the relay spreads players across them. Validated: we stopped a machine mid-session and there was nothing to hand over; the other was already serving and we kept playing, with every item exactly where we left it.
- ✓
One realm across many machinesEvery node's game list shows the whole realm's games, joining a game hosted on another machine is routed to it, and everyone shares one chat lobby with whispers that cross nodes. Proven: two players on two different machines, in the same game, talking in the same channel.
- ✓
Join with nothing but the gameA brand-new machine with only its own Diablo II files pulls the entire realm — every account and character — and joins as a full node. Proven: we wiped a machine to bare game files and it rebuilt the realm on its own.
- ✓
Federated game serversMany people's machines contribute game servers to one realm at once. Proven: a second machine registered as game server #2 and games routed to it. Host, and you're prioritised onto your own low-ping server; pure players spread across the pool.
- ✓
Many patches, one realm1.08, 1.09d, 1.10 and 1.13c run side by side — one realm, one account, one chain, each patch with its own game list. Every character is stamped on the chain with the patch it was made on, so a hero can only be played on the version it belongs to. Proven: 1.08 had no game server to run on — Blizzard never shipped a server library for it — so we drove the 1.09 engine against 1.08's game code and closed the ABI gaps one at a time until characters entered games and saved.
- ✓
Verify it yourselfRe-check every hash and signature in your browser against the pinned public key, trusting no server. Trust you can audit, not just claim.
- ✓
Anti-cheat with teethImpossible heroes are caught on import and rolled back to the chain — level-vs-XP, stat/skill budgets, and item legality (sockets, item level, quality) across inventory, stash, and mercenary — so anyone can join without anyone injecting forged items.
- ✓
Accounts, protectedCredentials are encrypted at rest on the chain and stripped of personal info, so no node holding the feed can read them — and the worst, most-guessed passwords are blocked at signup.
- ✓
One-click joinAdds "Diablo II Forever" to your in-game realm list. No hosts file, no admin.
- ✓
Host with nothing to configureA built-in reverse tunnel replaces WireGuard and port-forwarding — each node dials out to a public relay, so players always reach one stable address — and the relay decides which node serves each arriving player.
- ✓
Seasonal ladder, chain-anchoredThe ladder auto-resets each season with its reset date written into the chain — no node can pop it early.
- ✓
World EventDiablo Clone with a real Battle.net-style Stone of Jordan trigger.
- ✓
Self-healing game serverIf the game server hangs, the realm detects it and relaunches in seconds. Live status is on the site.